The Wrong Game Jams


I have probably joined too many game jams. Even if I haven't it feels like they really clutter the corner of the game page and I'm not sure what kind of impression it leaves on people. The few people that are visiting my page now that it isn't new.

And that is a part of the problem. I want people visiting the page, downloading the game, and maybe leaving a comment and collowing.

The marketing budge for this game that I am making for free with a partner who is also making it for free is nothing and I slent five bucks on facebook adds. Probably the worst place. Don't give money to facebook. I'm poking around for some good advice and then Game Jams smack me in the face.

I am jamming along writing and render assets and wondering what everyone else is doing and jams kind of tell me. They are cool in concept but most socail things are. I read the rules of each jam, try to leave some comments, and join or submit if Romancing the Sun seems to fit. I read the rules very carefully because I have redditptsd. God help me if I ever post about the game on reddit. (pls post on reddit for me)

Though, not a lot seems to be happening. I'm not getting more views and I'm wondering if I am doing things wrong. Which is probably yes. So, time to trim some game jams, maybe. I've noticed a lot of game jams have similar problems to my game where people just don't read or visit them. Like how everyone on Medium is actualy a Medium writer trying to trick other medium writers to visit their metered blogs. (I've started copying some of these blogs to medium.)

Some are very weird and I have to fit the urg to justify putting my game into a jam that it really doesn't fit. "Create a game this weekend" -Nope, not me.
There is another like genre of game jam where the creators crap on other game jams for trying to promote the jams or a twitter or discord community, which is kinda preachy and more than a little bitter, but I think I see it.

Game Jams are weird and I am making lots of mistakes. Shine on, folks.

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